RimWorld Biotech: All Mechanoids Tier List - Item Level Gaming (2024)

in Game News, Tier Lists

Mechs for days!

byJon Suanupdated

If you’ve played Rimworld for at least 5 seconds you should know that there are a lot of things that want to kill your colonists in the game. We all know that feeling of starting up the game for the first time, being confused on what to do, and suddenly a man-eating squirrel starts cutting your colony down because you don’t know how to draft pawns. The game can be brutal, from waves of pirates dropping down from the sky to your kitchen to an entire mechanoid base assembling itself in 5 seconds next to your crop fields. In this article we’ll show you a tier list of all the mechanoids in the game.

All Mechanoids Tier List For RimWorld Biotech

With the recent Biotech DLC it added a bunch of new mechanoids in the game, but there are still the old mechanoids that you know and hate.

The difference is that some of these mechanoids that used to destroy your base can now be controlled by you! So, here’s a tier list of the mechanoids on how dangerous they are and how great they are as allies.

S – Tier

  • Fabricator – Automatic crafting bots, what’s not to love? Of course they’re slot and only make normal tier stuff, but they can do a lot from stone cutting to cooking, the latter can be very useful at any stage of the game.
  • Cleansweeper – A roomba, so it’s automatically an S-tier mechanoid. Cleaning your colony can be a pain, and automating it to a roomba instead of a colonist is always good.
  • Tunneler – The best mechs for mountain bases and they can even tank a lot with their shield and powerful melee attack. Plus they look cool with those big crab claw-like arms.
  • Centipede (heavy charge blaster) – We all know centipedes and we all know about the charge blaster variant. The thing is with the newest DLCs you can have them as pets. Tanky, with a charge blaster, instant S-tier.
  • War queen – One of the Mechanoid bosses that were introduced with Biotech. It can eat metal and spew out War Urchin Mechs which are powerful in swarms.

A – Tier

  • Lifter – Automatic Hauler mechanoid, they haul things. They’re a bit slower than baseline humans though but hauling is still important.
  • Agrihand – Autmatic farmers, great if you want to make large plantations.
  • Tesseron – One of the newest enemies in the game that you can also have as a pet. Has the new Beam Graser Weapon that is a laser that goes to different tiles, lighting things on fire. Very cool.
  • Centipede (Gunner) – The minigun variant of the Centipede, not as good as the Charge blaster but still tanky.
  • Centipede (Fire) – It has a canon that shoots fire, annoying to fight, great as allies since they’re still tanky.
  • Diabolus – One of the Mechanoid bosses. Has a cool Hellsphere Canon that is slow to shoot but makes a lot of fire. It also has a long range, low damage but low startup time pulse bullet. Tough to fight but great as allies.

B – Tier

  • Constructor – Automatic construction mechanoids. They’re slower at building than humans but if you have a swarm of them they can make buildings in no time. Has a shotgun which is a plus, but not very good at combat.
  • Legionary – A shielded version of the Pikeman, though the shield isn’t that great. Still has it though which is a plus above the pikeman.
  • Scyther – Probably the poster boy of mechanoid raids. Dangerous in swarms, not so dangerous alone.
  • Lancer – Another possible poster boy of mechanoid raids. Long range it hits hard, plus the sound their gun make is cool.
  • Centurion – Lumbering giant of a mech that has a charge blaster turret that can shoot on the move. It has a shield and looks intimidating at first but is actually pretty easy to take down.

C – Tier

  • Pikeman – Has a needle gun but dies when you hit it with a stick hard enough.
  • Scorcher – It spews fire everywhere and is annoying to fight against and is not even that great as an ally since it’s also squishy.
  • Apocriton – One of the mechanoid bosses in the game and is honestly underwhelming. It can resurrect mechs for sure, but other than that it’s not much of a threat.

F – Tier

  • War urchin – The War queen’s babies. Good in swarms, but if you have only a couple of them might as well use them to clear mines or something.
  • Militor – A mechanoid that is armed with cheap combat shotgun, great in swarms but it has low range so it usually gets cut down before getting close.
  • Termite – One of the mechanoids you can’t have as an ally with the DLC. It’s weak and its only good at destroying my perfectly made walls, very annoying, priority mortar target.

Congratulations you now know what are the best and worst mechanoids in Rimworld. Some of these can change a bit since the new mechanoids are still being patched here and there. Now go out there and try to get your favorite mechanoid, except the Termite, the termite can just go away.

ALSO READ: RimWorld: All Animals Tier List

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RimWorld Biotech: All Mechanoids Tier List - Item Level Gaming (2024)

FAQs

What is the best weapon against mechanoids Rimworld? ›

EMP launchers stun mechanoids with EMP damage.

What are mechanoids weak to Rimworld? ›

Enemy mechanoids have no needs at all. As machines, they are vulnerable to EMP attacks, though will "Adapt" for 2,200 ticks ( 36.67 secs ) (regardless of source), making them immune to all further EMP strikes. Enemy mechanoids will automatically die if they are downed for any reason, or if their Manipulation is at 0%.

How do you change mech groups in Rimworld? ›

However, control groups and their orders can not be changed. By default, a mechanitor has 2 control groups, but this can be increased through the use of control sublinks and the control pack. Mechs can also be drafted for combat, where they are controlled like any colonist.

Are EMP grenades good against mechanoids? ›

While harmless against most organic life, EMP weaponry is incredibly useful against mechanoids, like centipedes, a decisive advantage against some of the toughest enemies in the game. Due to the forced miss radius, EMP grenades are a viable combat alternative for those with health issues or low shooting skill.

Do solar flares affect mechanoids? ›

Solar flares in RimWorld stuns mechanoids.

What is the best psycast against mechanoids? ›

Warlord tree is good against most things, including mechanoids. If you do Combat Extended, lightning psycasts do more than just stun. Guardian skip barrier allows you to tank mechanoids shooting at you as long as you have sufficient heat capacity.

What is the toughest material in RimWorld? ›

Plasteel and Uranium make for the two strongest walls in the game and are non-flammable, but these materials are significantly rarer and more expensive than other alternatives.

Can mechanoids freeze RimWorld? ›

A: Yes! If mechanoids are exposed to extreme cold (below -100°C) or extreme heat (above 250°C), they will eventually break down and die. Keep in mind that death from exposure takes time, though.

Which pawn should be a mechanitor? ›

Mining You want a pawn with good mining above all, since you will need the resources for all game stages. Crafting is next, since you will want to be able to craft the new gear, and components later on. Also it is the base skill for mechanitor work like repairing.

How do you get Xenotypes in RimWorld? ›

Xenotypes can be created during a game within a gene assembler, and delievered via a xenogerm. You are limited by the genepacks you found or have extracted. The complexity of your xenotype is also limited by the gene processors you have available.

Who should get Mechlink? ›

As it's quite rare and cannot be easily removed once installed, one should be careful which pawn to install the mechlink into. Most essential is a good crafter who is capable of smithing, as it influences their ability to repair/gestate mechanoids, and encode subcores.

What is the best way to deal with mech clusters Rimworld? ›

Go dark, jet in and start throwing grenades everywhere. Agree with this, smoke launchers and smoke grenades are the best way to take care of clusters. Just keep smoking your pawns up and the turrets can't get a bead on them. You can use as few as 2 pawns to take out an entire cluster.

Do mech boosters stack Rimworld? ›

Multiple mech boosters do not stack, and the bonus from control sublinks is not multiplied by mech boosters.

Can you deconstruct mechanoids Rimworld? ›

Once killed, all Mechanoids leave a corpse which can be broken down at a machining table for metal and components.

What is the best weapon against the mech? ›

The Ice Sickle is a good choice for all of the mechanical bosses, especially The Destroyer and other worm-like bosses.

How do you break down mechanoids? ›

Once killed, all Mechanoids leave a corpse which can be broken down at a machining table for metal and components.

References

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